AI Insights · Timothy · October 2022
Top 5 2D Anime Games: Unified Platform Performance in Ecuador, Q3 2022
In Q3 2022, the top 5 2D anime games in Ecuador showed varied performance trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into these metrics.
During the third quarter of 2022, the top 5 2D anime games on a unified platform in Ecuador experienced diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at the performance of each game, with data sourced from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. showcased an interesting pattern in weekly revenue, peaking at around $1.2K in the week of July 4, and then fluctuating between $100 and $950 for the remainder of the quarter. Weekly downloads saw a consistent decline from 16.6K at the end of June to 4.2K by the end of September. The game’s weekly active users also saw a gradual decrease from 22.3K to 15.4K over the same period.
Sweet Girl: Doll Dress Up ASMR by ToTee Global experienced a notable spike in weekly downloads, reaching 10K in the week of July 25 before dropping sharply to below 100 by the end of August. Weekly active users followed a similar trend, peaking at 34.8K in early August and gradually decreasing to 16.5K by the end of September.
Doll Dress Up - Makeup Games from GameLord 3D saw its weekly downloads peak at 6.1K in mid-July, followed by a steady decline to 3.7K by the end of September. Weekly active users showed an initial increase to 9.7K in mid-July, then fluctuated slightly before settling at 7.1K by the end of the quarter.
Gacha Life, developed by Lunime, maintained a relatively stable performance in terms of weekly downloads, ranging from 3.8K to 2.7K throughout the quarter. Weekly active users remained consistent, hovering around 60K at the start of the quarter and gradually declining to approximately 53K by the end of September.
Lastly, Gacha Club, also by Lunime, had a steady pattern in weekly downloads, with figures ranging between 2.9K and 1.7K. The weekly active users metric was quite stable, starting at 56.6K at the end of June and slightly decreasing to 54K by the end of September.
For more detailed insights into the performance of these apps and others, visit Sensor Tower.